Roger Ebert once wrote a guide on how to go to the movies where he spoke about how to use input from critics. The best approach, he said, was not necessarily to find a critic whose tastes were in lockstep with your own but to find one whose opinions you could use to judge if you personally would like a movie. His example was a woman who called him up (apparently, the Chicago Sun-Times had dial-a-critic in those days) and asked him what he thought of Ingmar Bergman's Persona. He replied that he found it one of the best films of the year. "Oh, great," said the woman. "That doesn't sound like anything we'd want to see."
In reading GameSpot's description above of Elden Ring's de rigeur completely-unreasonable difficulty level - which can be called only rapturously masochistic, promising ceaseless, limitless agony in every single second of engagement with words that would make a Cenobite proud - I can respond only with an "oh, great" of my own.