Update: I've finished a huge chunk of love interest text that had been taking up my time for a while now and composes about 1/4 of the script. This puts me into new territory that should be less time-consuming—the love interest text requires more effort, as it's characterization-heavy and phrasing is important. Other text (descriptions of items, interface text, etc.) goes more quickly - though even this text, in this version of the game, has a degree of nuance in how it expresses the differences between the two protagonists through differences in their narration. But I should be in easier territory.
I have to go back and edit some lines that ran into organization problems in the switch to a new text-management system (this is actually way overdue; my apologies, particularly to those on the team). I also have to edit some text that got scrambled in some attempts to help me that didn't pan out. I haven't taken an inventory yet, but I should be past the halfway point once these re-edits are sorted.
That's where I am: making progress. I wanted to be beyond midway by this point, obviously, but it feels healthy to be making good, steady progress for a sustained period, as opposed to trying to make progress and being beset by personal disasters.
Hey, how *are* those personal disasters coming?: Paused, so far as my involvement. I had to step away from the primary ongoing problem due to unexpected issues stemming from an illness. I expect how it shakes out, though, will upend my housing situation, but that should be down the road. I will hopefully be done with the project by then.