The Clue Crew series on Giant Bomb does not exactly speak to the technical chops of the Nancy Drew PC games, but the sunny San Francisco setting and lite-horror tinge - plus the game's short length and low-ish price - compelled me to give Message in a Haunted Mansion a low-expectations, nostalgia-driven spin. I've been down with the Drew since The Broken Anchor and have considerable tolerance for jank, but MAAAAAAAAAAAAAAAAAAAAAAAAAAAAN is that interface rough - and the supporting cast is almost as abrasive, so I don't know if I'll be continuing. I appreciated the humor in this insurance document, though.

I thought I recognized Eriko Christy in Nancy's voice.

OK, I've reached the entire of Disc 1, so this update has a lot of ground to cover - a bunch of meandering sandwiched between two spates of actual things happening. From which I'm grateful, since as I started this stretch, I couldn't help but realize that I had played FIFTEEN HOURS of this game and there was STILL no plot.

Amen, Barret.

I just read FF7 Remake spoilers, and I learned of The Thing. OH, MAN. The original and I are not exactly hitting it off, but I have deep sympathy for the FF7 fans out there expecting this game to sink the two-inch tee shot it had lined up and fulfill a long-held community dream.

This, after experiencing two of the game's allegedly most moving moments. I'm sorry. Well, not really.

Also, best friends named "Dyne" are always a problem.